@article{Fragoso_2015, title={The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space}, volume={27}, url={https://revistacomsoc.pt/index.php/revistacomsoc/article/view/1124}, DOI={10.17231/comsoc.27(2015).2098}, abstractNote={<p>This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations.</p>}, journal={Comunicação e Sociedade}, author={Fragoso, Suely}, year={2015}, month={Jun.}, pages={213–229} }